Makes sense, seeing most of the animes and all of the games are set in a fictional MMORPG called "The World". hack: Most of the series of animes and games have floating rocks, islands and the like. Paradapia, the titular location of Doraemon: Nobita's Sky Utopia, is depicted as a series of floating islands in the clouds, each holding a small city.Turns out the island is an alien spaceship, which then flies off much to the gangs' horror. Doraemon: Nobita and the Tin Labyrinth has Nobita and friends ending up in the mysterious Hotel Burinkin, located on an island in the middle of nowhere which contains both beaches and snowy mountains at the same time.Cowboy Bebop: There are floating islands floating in the atmosphere of the terraformed Venus.Characters who live on the ground and wish to reach a floating continent will likely need to undertake a Journey to the Sky. Ominous Floating Castle is its own trope. If the urban area is floating on water instead of air, it's a City on the Water. If there is no landmass under these continents, then it's a World in the Sky. If some cataclysm has resulted in the entire planet being broken up into a collection of floating continents, that's a Shattered World. The Trope Namer is the Floating Continent orbiting Jupiter in Star Blazers/ Space Battleship Yamato. The trope was popularized in modern popular culture by Hayao Miyazaki's Castle in the Sky. Swift also originated the Colony Drop: Laputa maintained control of its groundbound colonies by landing on any rebellious population centers, crushing them beneath its armored underbelly. The Ur-Example is the original Cloudcuckooland, from Aristophanes' The Birds, but the Trope Codifier is the City of Laputa, from Jonathan Swift's Gulliver's Travels. How they're connected to other levels and how the protagonist leaves these areas often go unexplained. See Floating Platforms for this kind of level design. Many video game levels from the early generations of 3D graphics tend to invoke this trope due to the limitations of the platform, and to prevent the player from going anywhere they want. well, you have to wonder how people can be so sure that the Floating Continent is mythical if they've heard of it at all. Sometimes they're cloaked by clouds, mist, or Applied Phlebotinum, but other times. Strangely enough, many such places go unnoticed by the common man, even though they should be perfectly obvious floating there in the sky. In the latter case, travel between distinct islands may necessitate the use of bridges or, among more distant ones, airships or other flying vessels - unless the natives can fly under their own power, of course. These settings may consist of a single floating landmass or of multiple separate ones. (While it's not that hard, as long as there is some sort of world below and the continent doesn't permanently float above the clouds it can get its water the same way any mountain range does: rain.) Even if there's an explanation for how the place stays in the air in the first place, how they can possibly not run out of water is never explored. Waterfalls are often expected to fall from the continent. These places tend to have a higher-than-normal failure rate as a result of this, often becoming more of a Falling Continent. Even if it's not The Very Definitely Final Dungeon, something important is definitely going to happen there. There's no chance that it's just some random village. One thing's for sure, though: If you've got a floating continent, it's significant. Outside of scifi settings, there's often no real effort to justify or Hand Wave it beyond saying A Wizard Did It and hoping that the Rule of Cool will carry the day. Nothing says "exotic" like a city floating in the sky. This is an extremely common trope in fantasy and video games. An otherwise-normal place that's floating in the sky, often for no adequately-explored reason.
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